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201. Balanced Anti-Cloaking measures? (beating dead horse? maybe...) - in Player Features and Ideas Discussion [original thread]
Cloaks aren't broken, stop trying to fix them. __________________________________________________ Originally by: Mike C Trolls - We keep Humanity alive... and kicking... Originally by: Mike C This proposal is less then intellig...
- by Mike C - at 2009.08.29 12:35:00
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202. Faction ship balance event - in Test Server Feedback [original thread]
Already got a leviathan, so if I can get capital ships 5 bumped up (got 3 weeks left on it) I'll be happy to donate my time in it. :) __________________________________________________ Originally by: Mike C Trolls - We keep Humanity alive....
- by Mike C - at 2009.08.29 01:53:00
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203. Petiton - Nyx in FFA1 - in Test Server Feedback [original thread]
You seem to forget that a fleet also showed up with almost 10 motherships to kill Tyler's nyx. If it hadnt been for DwIFF repping Tyler, the nyx would have been dead. __________________________________________________ Originally by: Mike C ...
- by Mike C - at 2009.08.29 01:45:00
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204. Black Ops and Titan able to lock on Cyno Generators - in Assembly Hall [original thread]
Titans already can. Heres what WierdFish said about it on sisi. [ 2009.08.19 13:19:40 ] Mike C > still havent fixed black ops ability to open a portal to a POS cyno array [ 2009.08.19 13:19:51 ] Mike C > so IMO still broken...
- by Mike C - at 2009.08.27 23:18:00
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205. Click... 2.... 1... Click.... (Scantimer is horryfing now) - in Assembly Hall [original thread]
It's horrible. Before, a good pilot (I mean good with person skills, not ingame) could locate something down to a celestial object (station, moon, planet, belt, etc) in under 20 seconds if he knows the system layout. Now, the directional scanner i...
- by Mike C - at 2009.08.26 22:10:00
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206. jet can locks - in Player Features and Ideas Discussion [original thread]
How many trash cans have locks on them? The jet can is a trash bin, simple as that. Originally it didn't flag aggro for someone who took something from it as CCPs official stance was just that. This proposal is less then intelligent, and I insist ...
- by Mike C - at 2009.08.26 21:34:00
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207. Make the game fun again - in Player Features and Ideas Discussion [original thread]
Spreadsheet Online is fun if you make it fun. __________________________________________________ Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
- by Mike C - at 2009.08.26 17:05:00
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208. Salvage steeling is getting beyond a joke!! - in Player Features and Ideas Discussion [original thread]
Its not stealing, its not yours. Deal with it, you are wrong. __________________________________________________ Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
- by Mike C - at 2009.08.25 22:51:00
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209. New Idea: ôMore info in (Selected Item Window)ö. - in Player Features and Ideas Discussion [original thread]
Edited by: Mike C on 25/08/2009 22:32:46 Would rather see Corporation and Alliance information instead of Faction, which is not exactly useful. If ye cant remember the name of the frigate or the other names minus that (for example I can't for ...
- by Mike C - at 2009.08.25 22:29:00
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210. Fighter bug: - in Test Server Feedback [original thread]
Originally by: Tyler Can't launch more then 5 fighters on my nyx - anyone else have this problem? Aye, had it 2 or 3 times before. Damn annoying. Try relogging, or jumping out of the mom and back in, or even jumping out of the mom relo...
- by Mike C - at 2009.08.24 23:12:00
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211. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
Highsec nonconsentual pvp is not the problem, the people who complain about it are. OP is not a victim of highsec pirates, he/she is a victim of highsec griefers. Repackaged macks won't spawn from a destroyed hauler, so there was really nothing to...
- by Mike C - at 2009.08.24 22:51:00
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212. Singularity server status unknown? - in Test Server Feedback [original thread]
There was an hour warning before the server went down that there would be an unscheduled reboot. However, as we all know reboots usually take a few hours for sisi, so just be patient. Worst case scenario? No sisi for a month or 2. ________________...
- by Mike C - at 2009.08.24 18:00:00
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213. Test server: Supercapital building, sovereignty and mirrors - in Test Server Feedback [original thread]
Just threw a Wyv, Aeon, and a Levi in the oven. Can you please complete them? http://img30.imageshack.us/img30/5328/20090822222837.jpg __________________________________________________ Originally by: Mike C Trolls - We keep Humanity ali...
- by Mike C - at 2009.08.22 22:31:00
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214. 30 day LEARNING BONUS PLEX - in Player Features and Ideas Discussion [original thread]
No, simply NO. Training for **** is already too quick (Adv learning skills needing 4 instead of 5, etc). You can be an effective BS pilot in less then a month, and be able to solo L4s in less then 2 weeks. If you support this, you need to go die n...
- by Mike C - at 2009.08.21 19:56:00
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215. NonCombat Rigs - in Test Server Feedback [original thread]
Originally by: Ulstan Originally by: Kahega Amielden Or, even better...just don't add the new sizing mechanic to these rig types. I think that would be unnecessarily confusing, as the entire point of this change is to make rig...
- by Mike C - at 2009.08.17 04:58:00
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216. early warning for account about to expire - in Player Features and Ideas Discussion [original thread]
Would love to see in both char selection screen and esc menu information regarding account billing. Days left, payment method, whether or not your account (if credit card) is bound to auto-resub or not, etc ________________________________________...
- by Mike C - at 2009.08.17 04:53:00
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217. New hulls - in Player Features and Ideas Discussion [original thread]
Rorqual, Orca. __________________________________________________ Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
- by Mike C - at 2009.08.16 07:45:00
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218. Wormholes on Sisi - in Test Server Feedback [original thread]
Edited by: Mike C on 16/08/2009 07:40:55 Cloud Ring? Trying something new. Edited by: Mike C on 16/08/2009 07:40:32 EDIT 1/1: Thanks in advance __________________________________________________ Originally by: Mike C Trolls - We k...
- by Mike C - at 2009.08.16 07:40:00
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219. NonCombat Rigs - in Test Server Feedback [original thread]
Edited by: Mike C on 16/08/2009 07:22:33 Currently a salvage catalyst triple rigged goes for about 80m T2 fit with a 4/4 setup. After the patch, current salvage prices will result in that same catalyst (small rigs) will cost about 10m T2 fit ...
- by Mike C - at 2009.08.16 07:22:00
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220. Who screwed up the Rokh! - in Player Features and Ideas Discussion [original thread]
1/10 Although quite a lot of people (including myself) were very disappointed when CCP announced the rokh would be a gunboat, it is a very good ship. __________________________________________________ Originally by: Mike C Trolls - We kee...
- by Mike C - at 2009.08.15 13:42:00
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